Monday, May 4, 2015

Phase III:

Hannah Mirizio
ETC 447
Signature Assignment

Standard 1: Facilitate and Inspire Student Learning and Creativity
    1. promote, support, and model creative and innovative thinking and inventiveness.
      • Through the use of SmartBoard I was able to successfully model creative thinking in most of my lessons. Through the use of SmartBoard I was able to promote and model creative lessons and a way of thinking I personally have not experienced much of. The lessons created through the SmartBoard gave children a new way to think about math and science.
    2. engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
      • Through my "Grocery Store" lesson, students were able to explore a real-world activity. They used a google spreadsheet to keep track of their spending. With the use of their computers they were able to solve the authentic problem of budgeting and learned how to spend money while rounding in their head. 
    1. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.
      • Students will be able to reflect through a Google Doc. They will be able to discuss what they have learned and understood together as a class and then record and collaborate on a Google Doc their thoughts. 
    2. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.
      • In my last lesson, I was able to collaborate with a friend. I successfully demonstrated collaborative knowledge construction through planning and teaching together. As a pair, we were able to use our strengths to create a lesson that was engaging and useful for our students. 
Standard 2: Design and Develop Digital-Age Learning Experiences and Assessments
    1. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
      • The last lesson I taught was a budgeting lesson which allowed students to shop in a virtual store and spend their money accordingly. They were required to take into consideration wants vs. needs and were only allowed a certain amount to spend. This lesson allowed students to shop in a virtual store created on the Mac's. The students were also responsible for creating a spreadsheet to keep track of their spendings. This allowed students to be independent in their work while using digital tools to complete the task. 
    2. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
      • I will provide a classroom allowing students to be independent with their work. Providing lessons that are relevant to their lives outside of the classroom is also a way for the students to become active participants. Students will feel motivated by their independence and knowing the goals they are working towards will have an impact on their lives outside of the classroom. Quarterly goals and meetings will be set to try and achieve the goals. 
    3. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.
      • It is my goal to provide students with resources to further their learning experience in and outside of the classroom. While I cannot control the technologies used at home, in my classroom I would hope to provide opportunities for students to gain experience with tools they may have no prior experience using. From iPads to computers to a stereo, I hope to provide an understanding of all the different types of digital tools available. 
    4. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
      • During my states lesson plan, their final assessment asked them to create a map of the United States on Kidspiraiton. This assessment measured how well they know their states and where they belonged. It was clear to see which students struggled and which areas needed more work. This assessment was accurate for the teacher but also helpful for the students. It required the students to fully understand the work they were creating on the computer in a fun and engaging way. 
Standard 3: Model Digital-Age Work and Learning 
    1. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.
      • In this class I learned how to use a SmartBoard, Tablet, PC and Mac, and google documents/spreadhseets/drive. I was able to experience these new technologies and learn new tips on how to use them efficiently in the classroom. 
    2. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.
      • As stated above, I collaborated with a classmate on my final lesson on budgeting. We used Google Drive to share and collaborate on our lesson. Through this technique we were able to communicate effectively.
    3. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats.
      • I found I was able to effectively communicate the most with my peers. I learned new ways to share ideas and complete tasks. In my future classroom I hope to create blogs and websites geared towards parent involvement. This way parents can stay involved and have an understanding of the happenings in our classroom. 
    4. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.
      • In each lesson I model the effective use of digital tools in the beginning. I show students how we will be using the computers/smartboards/ipads/tablets throughout the lesson and their appropriate uses. After the initial example, students will then be given the chance to work independently on their own digital device. 
Standard 4: Promote and Model Digital Citizenship and Responsibility
  1. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.
      • Throughout each lesson the students, while working independently are being monitored. I will initially show the students proper use of these tools and how effective they can be in our learning. If needed, we will review how to be safe and use the tools appropriately. 
  2. address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources.
      • Based on the tools provided in our classroom, students will be provided with the tools necessary for their success. Some students may need to have the digital tools speak to them or have a larger font for easier reading. Some students may need apps with simplified versions of activities we will be doing in class. Another option would be to have digital tools with translators to help those whose first language is not English.
  3. promote and model digital etiquette and responsible social interactions related to the use of technology and information.
  4. develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools.
      • Keeping topics in my classroom up to date with the cultural importance of my students will be managed by asking students monthly topics of their interest. With the students input, I will be able to gage the appropriate and engaging material for my students. 

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